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You say that, but the two examples you just said are game changers to where I argue knowing how to get these quests IMPROVES the game, esp the easy Adam. From the devs perspective this is probably to mix the game up instead of being a formulaic click through once you are experienced. I don't think I've seen it in my current game.Īside from interrupts, they all spawn at game creation. You probably heard about people discussing the quest that gives you an easy admantium. It doesn’t make sense I don't think any of the quest locations are guaranteed to spawn. Originally posted by Killer29687:My guess is test of courage doesn’t always spawn then… in which case WHY? Esp if it gives a spell page. I give a pass on Well dwarf/mushroom boy as they solo spells… and that they trigger reliably. However it’s reallly odd if this is a spawned quest that you can’t reliably trigger as spell pages are the rarest of the rare, having the ability to add one more then you wouldn’t in a prev playthrough can be game changing. My only thoughts on the castle but then would be perhaps one of the first ruins you encounter? I savescum and check every possible outcome before I proceed so I don’t recall that bit. Which quest is “a test of courage” again? Hard to keep track lol. I figured the wishing well would spawn multiple times, I only seen it spawn once over a course of a few reruns… which I find odd considering there’s a bunch of events stemming from it I hear. Or it could be an alternate form of "A test of courage" which might explain why that quest was giving it before. Could be a sub quest of the wishing well. But I looked a lot and see nothing related to it anywhere. One of them is a statue and that is how you get the letter. From what I remember you get lead to a castle(or find it) and you have three options to check. Originally posted by State Line Crosser:I've thought about it a bit and looked around in the quests.
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